Applied & Human-Centered · Computer Science & AI
Human-Computer Interaction
The newest papers in Human-Computer Interaction that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
1,000 papers, from 31 August 2026 to 5 November 2026: 993 arXiv preprints and 7 OpenAlex records.
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Newest papers, page 24
Knowing the User Is Not Knowing What We Established: Grounding Awareness in Personal Agents
Personal-agent memory has largely focused on learning what users know, prefer, and want.AIRRI: Towards a Human-Readable, Machine-Resistant Reading Interface
The rapid advancement of image-to-text extraction systems and large language models (LLMs) poses new challenges for educational assessment by making assignment materials easy to transcribe and solve…Bio-Inspired Electrotactile Feedback: A Framework and Impacts of Multimodal Cues
Electrotactile stimulation, as a haptic feedback method, often struggles to evoke high-quality natural sensations.What Human-AI Interaction Leaves Behind: Residual Human States -- A Trajectory-Based Framework and Multi-Study Analysis
Human-AI Interaction is commonly evaluated by what an artificial agent enables during use, yet interaction can also alter the human who acts next.Iterative Design and Evaluation of a VR Nursing Training System: Insights from Clinicians and Student Learners
This paper presents the iterative design and evaluation of a virtual reality (VR) nursing training system developed in collaboration with nursing education specialists to enhance procedural skill…Understanding Goalball Training Across Roles and Team Contexts: Practices, Perceptions, Challenges, and Technological Opportunities
Goalball is a team sport for visually impaired athletes, played by throwing and blocking a ball while wearing eyeshades.Moving Beyond the Flat Screen: Opportunities and Challenges of Extended Reality for Studying Human Brain and Behavior
Much of what we know about human perception and cognition comes from austere experimental settings: static stimuli presented to sedentary observers on flat monitors, complex responses reduced to…Whose Data, Whose Benchmark? A User-Centric Framework for Auditing Evaluation Resources
Benchmarks shape how model capabilities are measured and interpreted, yet their scores can obscure whose conventions, contexts, and judgments define successful performance.GUIDE: Computationally Augmented Consensus for Trustworthy Clinical Practice Guidelines
Maintaining up-to-date clinical practice guidelines (CPGs) is essential for evidence-based medicine, but rapid evidence growth and complex expert consensus formation limit timely updates.Exploring Mixed Reality for Engagement in Robotics: A Comparison of Robot Control Methods
This paper presents a Mixed Reality (MR) robotics experience that provides an accessible introduction to interacting with a physical robot.{Access|Use|Sustain|_}-ability: Exploration and Quantification of a Linguistic Structure and Its Use in HCI
Language plays a crucial role in research and technology design, throughout problem formulation, method descriptions, analysis of findings, and interpretation.FlowAvatar: Real-Time Full-Body Avatars from Sparse Egocentric Inputs on Consumer XR Devices
Prior avatar embodiment research has studied tracking completeness (how faithfully the body, hands, and face are sensed and reproduced) and personalized appearance in isolation, each requiring…BehaviorFormer: Discovering Behavioral Patterns via Clusterable Next-Token Prediction
Discovering behavioral patterns in open-ended games is challenging due to the lack of clear objectives or ground-truth annotations.STEPwise: Supporting Teachers in Diagnosing Students' Mathematical Problem-Solving Skills through LLM-Generated Questions and Rubric
Problem-solving is central to mathematics education.What UI Design Can Do For "Good" Oversight Work: A Three-Month Action Research Study
With AI automating consequential tasks, human oversight is required for ethical, legal, and practical reasons.Foresee: Making Procedural Futures Tangible through Generative Previews
Procedural guidance can show users how to act without explaining what an action enables later.Integrating Feature Understandability into Feature Selection for Human-Centred Tabular Explanations
Existing human-centred XAI research predominantly evaluates explanations after they have been generated.Better together? A performance theory of human-machine skill policies under generalization difficulty
Organizations pairing a human and a machine on a task decide, often by default, which executes each instance and what happens when both do.Particle Selection in Virtual Reality
Point-cloud representations of 3D data are used in many fields, from astronomical surveys of galaxies to medical imaging and laser scans of buildings.TouchTwin: Human-AI Haptic Authoring for 3D-Scanned Tabletop Scenes through Language and Touch
Creating haptic experiences from real-world environments remains difficult: visual scans capture appearance but not material feel, while manual haptic authoring requires specialized expertise.