Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers
Patch-Based Generalized Neural Texture Upscaling
We propose a lightweight neural texture upscaling method.DC-SQEM: Medial Mesh Extraction by Dual Contouring with Spherical Quadric Error Metric
The medial axis, as a compact representation, describes not only the boundary but also the interior of the shape, and has been widely used in analyzing and simplifying shapes.Seeing Beyond the Next Step: World-Model-Guided Human-Like Navigation in Multi-Agent Scenes
Selecting a next motion in a populated scene is not just a matter of avoiding what is currently in the way: an action can be locally feasible yet drift onto the road instead of the crosswalk, cut…Structure from Collision via Hypothesis-Space Reasoning
Knowledge of the hidden interior structure of an object, including the presence and location of cavities, is essential for predictive simulation, robotic manipulation, and nondestructive inspection.EDGAR: Efficient Diffusion-Driven Gaussian Avatar Refinement via Synthetic Failure
Recent advances in Gaussian splatting have enabled efficient and photorealistic head avatar reconstruction, yet monocular video-based or image-based methods still suffer from under-constrained…Perception Over Geometry: Rethinking Gaussian Allocation in Mesh-based Splatting
3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis but lacks explicit topology for geometric editing.Hierarchical Incremental Beta Splatting for Online Reconstruction
Online 3D Gaussian Splatting reconstructs a scene during capture: each keyframe spawns primitives once and refines them for only a few dozen iterations, leaving little chance to fix poor…REACT: Towards Real-Time Completion of Skeletal Motion Signals
Tracking user motion in interactive and immersive applications is increasingly common (e.g., video games, XR systems, smartphones).4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering
Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing.GREP: Grounding Generated Room Evaluation in Principles
Recent LLM-centric advances can generate attractive furnished rooms by selecting and arranging assets.CLEAR: Color-Texture Latent Alignment for Single Image Reflection Removal
Single Image Reflection Removal (SIRR) seeks to recover the transmitted scene from a photograph captured through glass.Towards Insight-Centric Data Spaces: Integrating Visual Analytics and Decentralized Data Ecosystems
Visual analytics and dataspaces address complementary challenges in modern data ecosystems: visual analytics enables interactive exploration and human-centered reasoning over complex data…GPUMAP: GPU-Accelerated Progressive Uniform Manifold Approximation and Projection
Dimensionality reduction (DR) techniques are fundamental to the analysis of high-dimensional data, yet their substantial computational cost limits their use in interactive settings.T$^2$-Splat: Adaptive Topology Mesh Splatting with Texture Residuals
Triangle-based splatting connects novel view synthesis with conventional graphics pipelines, but often requires excessive tessellation to preserve appearance details.Phase-DGS: Phase-guided Dynamic Gaussian Splatting from Unsynchronized Multi-view Video
Spatiotemporal scene reconstruction with Dynamic Gaussian Splatting (DGS) fundamentally depends on perfect temporal synchronization across all cameras, an assumption rarely achievable in practice.GaussianRenderFormer: Transformer-based Rendering of 3D Gaussian Splats
Can a neural network learn to render 3D Gaussian splats on its own, with no rasterizer in the renderer?Decompose the Distillation: Interpretable Single-Pass Guidance for Diffusion Models
Classifier-Free Guidance is a widely used inference-time guidance rule for conditional image generation with diffusion models, which exposes a guidance scale that adjusts conditioning strength after…Certified folding-free deformable image registration: A whole-cell Jacobian certificate and a sequential variational solver
Registration maps propagate labels, measure local volume change, and map results back through their inverses; requiring invertibility.Camera-Free Object Discovery and Interaction with GazeTags
We present GazeTags, a camera- and computer-vision-free approach for worn head-gaze object awareness.UniCross3D: Unified Cross-View and Cross-Domain Diffusion for Consistent Single-Image 3D Generation
Reconstructing detailed geometry and realistic appearance from a single RGB image is essential yet fundamentally challenging due to inherent ambiguities such as occlusion, lighting variations, and…