Applied & Human-Centered · Computer Science & AI
Human-Computer Interaction
The newest papers in Human-Computer Interaction that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
1,000 papers, from 31 August 2026 to 5 November 2026: 993 arXiv preprints and 7 OpenAlex records.
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Newest papers
VREgo: Consumer VR Headsets for Learning Robot Manipulation from Egocentric Demonstrations
VREgo trains manipulation policies from demonstrations recorded on consumer VR headsets; we instantiate it with EgoKit on one such headset, the PICO 4 Ultra.Slide to Report: Continuous Reporting Symptom-Specific Cybersickness in VR
Cybersickness is often assessed during VR exposure through discrete overall sickness, which cannot capture specific symptoms or their changes over time.Breaking the Modality Barrier: Multimodal Fusion With Missing Modalities for Cybersickness Prediction
Cybersickness is a major barrier to comfortable VR use, and reliable prediction often requires multiple physiological and behavioral sensors.ReviewMap: Mapping Evaluative Acts and Automation Boundaries in Peer-Review Comments
Peer-review comments check what a paper does and judge why it matters, but no existing scheme distinguishes these two evaluative acts.Digital Security Under Compound Threats: Surveillance, Threat Reasoning, and Habituation Among North Korean Defectors in China
North Korean defectors residing in China face persistent uncertainty regarding digital security and privacy.Thinking Is Not Writing: Designing AI Chatbots to Connect Reasoning and Revision
Supporting students' argumentative writing with AI requires connecting reflection to their revision processes.VocabulARy 2.0: A Generative AR System Enabling Personalised 3D Mnemonics for Vocabulary Learning in Context
Mnemonics support vocabulary learning by linking unfamiliar words to familiar concepts through memorable verbal and visual associations.STAG-Net: Structure-Aware Attention over Landmark Groups for Lightweight Head Pose Estimation
Head pose estimation is important for human computer interaction and driver monitoring, but many image based methods remain too costly for resource constrained deployment.Tasteply: Externalizing Stable and Situational Preference as Manipulable Spatial Objects
Most recommender systems treat user preferences as a single signal to infer and optimize, yet human preferences are a mix of a stable preference and situational preferences that turn on and off…Responsible GenAI Use During Active Armed Conflict: Evidence from Sudan's Emergency Response Rooms
Armed conflict can increase the value of Generative AI (GenAI) while undermining the conditions required for its responsible use.Technohybridism: Recursive Semantic Normalization in AI-Mediated Societies
Language-generating AI systems are no longer only objects of linguistic interaction: their outputs increasingly re-enter the communicative and institutional practices from which their training…Automatic keyphrase extraction and annotation: modern theoretical approaches and practical solutions for text and speech
The exponential growth of textual and audiovisual information has made the task of automatic keyphrase extraction (KE) increasingly significant.Reflective Nature Experiences in Virtual Reality
This paper presents the design and evaluation of an accessible virtual reality (VR) nature experience developed to promote mindfulness, reduce stress, and support emotional well-being.IntentWeaver: Sustaining Coherence across Evolving Intents in Human-AI Co-Writing
Writers hold intents at many levels, from overarching goals to concrete wording, and evolve them by periodically popping back up from the text to higher-level intents."Blind Compliance": Coercive Control in AI Jailbreaking
The explosion of generative AI systems and concerns surrounding their rapidly scaling capabilities has led to an adversarial cycle between increasingly narrow content restrictions ("guardrails") and…Transformer-Based Trajectory Prescription for sEMG-Optimizing Robot-Mediated Rehabilitation
Robot-mediated rehabilitation has the potential to deliver high-intensity, individualized therapy, but existing systems (which have not consistently improved outcomes) typically prescribe kinematic…ControlAnything: Generative UI and On-Demand Device Integration for Mixed-Reality Hand Interaction by a Coding Agent
Connecting hand input in mixed reality (MR) to a nearby physical device typically requires an integration written in advance for that device, its transport and the mapping.A Multimodal Haptic Interface for Simultaneous Softness and Thermal Modulation
Haptic interactions, such as touching an object in virtual reality, involve detecting a plethora of sensations through the skin.Souffleur: A Glanceable Display for Mobile Voice Conversations
The speech capabilities of mobile devices have grown, but their displays still rely on a text-based chat.BobFlow: Towards Human-Agent Collaborative Data Science Using Dataflows
Recent advances in large language models (LLMs) have established human-agent collaboration as a promising paradigm for data science.