Applied & Human-Centered · Computer Science & AI
Human-Computer Interaction
The newest papers in Human-Computer Interaction that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
1,000 papers, from 31 August 2026 to 5 November 2026: 993 arXiv preprints and 7 OpenAlex records.
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Newest papers, page 2
Sure Enough to Share? Overconfidence in GenAI Video Discernment is Associated with Sharing Intentions
Generative Artificial Intelligence (GenAI) is blurring the line between synthesized and recorded videos, but less is known about people's awareness of their discernment abilities and the…Compiling, Validating, and Using Human Reference Atlas Cell Type Annotation Crosswalks
The Human Reference Atlas (HRA) v2.5 includes 4,807 anatomical structures, 1,347 cell types, and 2,215 biomarkers (genes, proteins, lipids); 81 organs with 1,392 anatomical structures modeled in…Robots in the City: Persona-Based Perceptions of Urban Robots
Pedestrians increasingly encounter robots in urban public spaces without interacting with them, but how robots change the perceived safety of a street remains unclear.Fluidic Body: Swarm Robots as a Fluid Extension of the Hand
Swarm robots have attracted growing interest as a physical interface for human--computer interaction, since a swarm can reshape its formation to fit the objects and surroundings it works with.Growing One's AI Tools: A Paradigm of Practice-Grown Tools
Professionals have long used software built for them by others.FireOPS: A Human-Centric Emergency Operations Platform
Volunteer fire brigades rely on fragmented alerting channels and radio plus paper for situational awareness, hindering a shared common operational picture (COP).ProGram: A Grammar for Progressive Computation Pipelines
Progressive Visual Analytics (PVA) systems have demonstrated the effectiveness of time-bounded, incremental computation for exploring large-scale data.GPUMAP: GPU-Accelerated Progressive Uniform Manifold Approximation and Projection
Dimensionality reduction (DR) techniques are fundamental to the analysis of high-dimensional data, yet their substantial computational cost limits their use in interactive settings.Understanding the Perception of Transliterated Offensive Social Media Posts Among Banglish and Hinglish Users
Effective content moderation depends on understanding not just what harmful content looks like, but how users perceive and respond to it.Evaluating Human-LLM Alignment on Visualization Preference
There are often multiple valid visualizations, spanning different chart types, visual encodings, and aesthetic choices, that can all support a user's goal of analyzing a dataset.Today's Work, Tomorrow's Workforce: Incentivizing Learning in AI-Assisted Work
At work, people develop skills through experience: novices acquire skills by completing tasks, while experts retain theirs through continued practice.A Cracked Mirror: How People Perceive Gender Performance by Large Language Models
How do large language models (LLMs) perform gender under zero-shot prompting, and how do people interpret those performances in conversation?Measuring the collaboration, not the agent
Benchmarks for visualization agents score the agent alone; the human only supplies reference answers.Perceived Trust and Transparency in AI-Altered vs. Human-Written LinkedIn Posts
People increasingly draft a social media post themselves and then let an AI model refine it (AI-altered), a common but understudied middle case between fully human-written and fully AI-generated…Cognitive and Behavioural Effects of Haptic Feedback for ROV Teleoperation in Hazardous Environments
Teleoperating a Remotely Operated Vehicle (ROV) in complex underwater environments presents unique challenges.You Know What You Will Like: People Predict Their Own Ratings Better Than Recommender Systems
Recommender systems usually learn what people want from what they have done.Smartphone-Aided VR Exergames for HIIT: Gamifying Fitness with Real-Time Pose Estimation
This paper introduces an innovative virtual reality (VR) exergame system designed to gamify High-Intensity Interval Training (HIIT) workouts through 11 predefined combo moves, including squat-punch…Go-Go-Go: the game of Go without turns
The study of variants of classic games has a long history, with chess alone inspiring countless variants that have been proposed, analyzed, and studied.A Frame-Level View and Image-Quality Annotation Tool for Fetal Echocardiography: Comparison with Spreadsheet Annotation
To develop the Cardiologist Annotation Tool (CAT) for frame-level cardiac view and image-quality annotation in fetal echocardiography and compare it with spreadsheet-based annotation.Dull, Dirty, Dangerous? Working Conditions and the Limits of Occupational AI Exposure
Automation is often justified as relief from dull, dirty, and dangerous work.