Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 9
Not All Experience Belongs in the Weights: Component Routing for Self-Improving GUI Agents
Self-improving GUI agents keep the trajectories they produce and return them to the agent, by fine-tuning or by retrieval into the prompt, and studies that compare the two destinations disagree.LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans.MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation
Long-horizon autoregressive video generation is limited by a finite context window.InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining…EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else…A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting
Effective wildfire monitoring requires relating visual evidence to physical fire dynamics, yet real videos with synchronized physical annotations are scarce and high-fidelity 3D simulation is costly.Windfoil: Closed-Form Coverage for Real-Time and Differentiable Vector Graphics
We present Windfoil, a GPU-friendly algorithm that treats rasterisation and differentiable vector graphics as two sides of the same problem by evaluating the box-filtered winding number of quadratic…DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering
Diffusion transformers (DiTs) generate high-fidelity images from text and image conditions, but their outputs carry large variance and their faithfulness to a desired target depends heavily on how…Lens Flare Removal and Reconstruction
The presence of lens flares in images can significantly reduce the quality of downstream application results for tasks such as 3D scene reconstruction.Diffusion Editing with Soft Mask: Pixel Level Redo of Image and Video with Adjustable Strength
Diffusion models with prompt and reference image-guided editing have seen rapid progress, yet they remain too coarse for pixel-level control.Faithful Chart Generation for Multimodal Deep Research: Frame-Evidence Co-Adaptation
Analytical charts in multimodal deep research encode quantitative claims, requiring every visualized value to be faithfully grounded in supporting evidence.Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation
Can a text-to-3D leaderboard change when every generated scene stays fixed?What Builds the Scene? Luminance Dominates Geometry Formation in 3D Gaussian Splatting
Standard 3D Gaussian Splatting (3DGS) learns geometry and appearance jointly from RGB supervision, making it difficult to isolate how luminance and chroma contribute to the learned representation.Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise
Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be designed and debugged jointly.DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients
Accurate hand-eye calibration is crucial for precision manipulation.NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting
We revisit the role of appearance modeling in 3D Gaussian Splatting (3DGS) and show that limited expressiveness in view-dependent reflectance is a key driver of representation redundancy.MSTypography: Multi-character Semantic Typography via Balancing Word Legibility and Object Recognizability
Semantic typography is a design technique where the visual representation of a word conveys its semantic meaning, while maintaining its legibility.The Domain Is a Residue: Adapting Self-Supervised Features, Not Generators
Clearing fog, rain or snow from footage, or turning renders into photographs, must remove the source domain and keep the scene.Texture Space Material Diffusion
We present a method for generating high quality materials for 3D objects entirely in texture space.Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation
Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots.