Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 8
Local Content-Style Control for Diffusion-based Image Stylization
Image stylization with latent-diffusion models entangles two independently refined axes: what a region depicts and how it is depicted.4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction
Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to…Physics-based Sphere Packing for Lagrangian Mesh Morphing
This paper studies tetrahedral meshes as the body representation for differentiable simulation and computational design."Just Like This": Manner Deixis at the Graphics Interface
People communicate how things should move by combining words with demonstrations: "open it like this.StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images
Reconstructing a physically stable human grasp from a single RGB image is challenging because physically modeling grasps is itself difficult, and the problem requires estimating not only a visually…StyleFields: Multi-Scale AdaIN-Modulated Implicit SDFs for Coarse-to-Fine 3D Shape Reconstruction and Editing
We introduce StyleFields, a DeepSDF-based architecture for high-fidelity 3D reconstruction that enables controllable geometric style mixing: the coarse structure of one object can be combined with…UniSlider: Perceptually Uniform Sliders for Continuous Image Editing
Sliders provide an intuitive interface for continuous image editing.Learning to Read the Contextual Tokens in Diffusion Transformers
Multimodal Diffusion Transformers (MM-DiTs) jointly process visual and textual representations throughout generation.InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation
Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots.CreativeFlow: A One-to-Many Analogical Relation Transfer Method for 3D Asset Generation
Inspired by cognitive science, we present CREATIVEFLOW, an analogical generation framework that explicitly models analogical divergent thinking to mitigate creative homogenization in text-to-3D…Reflecting on Creative-Boundaries with an AI Co-Doodler
In this pictorial, we consider how the negotiation of creative boundaries with a co-creative AI system can create moments for personal creative reflection.SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent…CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model
Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about.OctMesh: A Unified Octree-Hierarchical Framework for Lossless Triangle Mesh Compression
Lossless triangle mesh compression must preserve both vertex positions and connectivity.LoCoSplat: Real-Time Feed-Forward 3D Gaussian Splatting with Minimal 3D Reasoning
Feed-forward 3D Gaussian Splatting (3DGS) increasingly aggregates multi-view evidence with heavy learned 3D networks.A Benchmark for Spatially Grounded Gesture Generation
Communication in shared space interweaves verbal and non-verbal signals, and pointing gestures anchor language to the environment: "put the cup on that one" is uninterpretable without the gesture…Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD
3D Gaussian Splatting achieves excellent visual quality with real-time rendering, but at the scale of entire cities it does not fit: a trained model carries millions of primitives and gigabytes of…The Shape of Speech: A Geometric Measure of Coarticulation for Speech-Driven 3D Facial Animation
Speech-driven 3D facial animation can reproduce recognizable mouth poses.4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs.UniBRep: Learning Unified Geometry and Topology for Image-conditioned B-Rep Generation
Generating a boundary representation (B-rep) conditioned on a single image requires faithful reconstruction of geometry, valid topology, and support for complex shapes.