Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 10
Strike a Chord! Modal Kinetic Typography
We introduce modal kinetic typography, which animates a vector glyph to express a semantic concept while keeping it legible.Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction
Conventional 3D Gaussian Splatting (3DGS) requires depth sorting and ordered alpha blending to correctly render overlapping Gaussian primitives.RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenes
We introduce the first real-time reflection-aware Gaussian SLAM system for indoor scenes.A.D.A.M.O. (Agent for language-Driven Actions with Multimodal Observations): A Visual-Symbolic Framework for Virtual Humans
Creating believable vh requires the coherent integration of perception, reasoning, and action mediated by language.FurE: Efficient Instance-Specific 3D Fur Reconstruction without Animal-Fur Datasets
Realistic and editable animal fur reconstruction from multi-view images is challenging due to fine-scale detail, self-occlusion and obfuscation, and, unlike human hair, the lack of animal-fur…CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods largely assume rigid objects.SIVIA-RSI: Source-Grounded Adaptation of Diagramming Skills
Scientific method diagrams express computations through entities, dependencies, and conditional routes.Gaussian Image Steganography via Parameter-Domain Keyed Embeddings
2D Gaussian-based image representation is becoming increasingly popular, and our work proposes a new approach to steganography by embedding information within Gaussian parameters rather than image…DiffusionShadow: Diffusion-based Shadow Caching for Neural Volume Rendering
Implicit neural representations (INRs) have gained momentum in scientific visualization due to their compactness and scalability to large datasets, making them well suited for integration with…ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization
Reconstructing environments where parts of the scene change between captured image sets poses a challenge for 3D scene reconstruction.Depth Any Seen: Which Surfaces and How Far?
When several surfaces are visible along a ray, recovering visible 3D structure from one image requires jointly estimating their presence and metric depth.ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering
Extended Reality (XR) users do not directly perceive the output of a rendering engine.ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting
Motion retargeting transfers motion across characters with different skeletal structures while preserving semantic intent and physical plausibility.OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization
Despite recent advancements in 3D generation, models often struggle to produce assets with high visual fidelity.Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation
Recent progress in speech-driven 3D facial animation has improved vertex-level reconstruction quality, but speech-consistent visible articulation remains difficult.BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities
Cutting changes both the shape and topology of deformable objects, making accurate simulation challenging for robotic manipulation.DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation
Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications.M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals
Encoding input coordinates with sinusoidal functions into multi-layer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of surfaces defined as zero-level sets.TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
Applying adhesive tape to secure wire harnesses or seal packages requires robots to coordinate a flexible strip, a moving roll, and surfaces that attach and detach.Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising
Stochastic rendering eliminates the sorting and alpha blending process in Gaussian splatting, at the cost of introducing spatial noise.