Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 11
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation
Agricultural robotics is advancing rapidly, yet progress remains constrained by limited field access, lack of control over field conditions, geographic variability, and seasonal crop cycles.PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation
Part segmentation is a fundamental problem in computer graphics and 3D vision.VideoX-Qwen: Data-Centric Instruction-Based Video Editing
Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing.φ-RIE: From Photorealistic Reconstruction to Interactive Environments
3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction.SsgCaps: A controlled dataset for the evaluation of sound scene generation algorithms
Sound Scene Generation is about the automatic synthesis of artificial sound scenes.From greenhouse climate to individual leaves: an organ-resolved model of lettuce growth
Greenhouse climate management aims to improve crop production while limiting energy use.$\unicode{x1F493}$Heartian: Physiology-Aware Relightable Gaussian Head Avatar
Gaussian head avatars typically model intrinsic facial appearance as temporally static, omitting subtle cardiac-induced skin-color variation.Estimating Accurate Hand Pose in Camera Space with Vision Transformer
Monocular RGB-based hand pose estimation has emerged as a critical research frontier in computer vision.When is a closed-form RGB->S/P ratio adequate? A hyperspectral characterization on natural scenes for mesopic display
Mesopic and low-light display transforms require, as their driving signal, a per-pixel scotopic-to-photopic luminance ratio (S/P); the exact spectral S/P is unavailable for ordinary RGB content, so…WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory
Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints.ProxyBuild: Text-Guided Structured 3D Building Generation with Mesh-Anchored Procedural Proxies
Text-guided 3D building generation holds tremendous application potential, yet existing generative models typically output inseparable single meshes or non-interactive rendered representations.Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge.MoSAT: Human Motion Generation from Spatial Audio and Textual Description
Human motion is shaped by both external acoustic events and behavioral intent: spatial audio conveys environmental cues that elicit or guide a response, while text specifies the desired action and…VISTA: Video-Injected Stylized Text-to-Animation
We present VISTA, a two-stage framework for generating stylized 3D human motion by fusing structural content from text prompts with expressive style from reference videos, without requiring jointly…LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting
In novel view synthesis and Computed Tomography (CT) reconstruction with sparse-view X-ray imaging, insufficient angular coverage leads to structural ambiguity and accumulated noise.GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression
Generating natural co-speech gestures from streaming speech is essential for embodied conversational agents, where motion must be produced while a user is still speaking.FootprintRAG: Visual Analytics for Evidence Context Refinement in RAG-based Scientific Literature Exploration
Retrieval-Augmented Generation (RAG) is increasingly used to ground large language model (LLM) outputs in scientific literature.LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction
We present LYRIC, a generative flow-matching controller for language-driven physics-based contact-rich interaction control, that enables simulated characters to perform contact-rich whole-body…Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings
Figurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to one stable model.PART: Learning 3D Part Assembly and Retrieval with Transformers
3D assembly is fundamental to modern manufacturing and digital content creation.