Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
Get the few papers worth your time in Graphics every morning.
Follow Graphics and ReadSearch reads its new papers each day, then brings you the few worth reading, each with its key finding in a sentence.
Newest papers, page 12
GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets
Gaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based…S4R: Scaling for Rigid-Body Interpenetration Resolution
Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation.SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track.Physically Based Rendering in the Latent Space
Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering.CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction
We present CADSplat, a framework that reconstructs photorealistic, geometrically accurate digital twins from sparse ($<15$ views), wide-baseline posed images of an object by regularizing 3D Gaussian…InterMASH: A Unified Geometric Representation for Grasp Synthesis
Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation.CARA: Collision-Aware Resolution Adaptation for Multiresolution Hash Encoding Based Image Fitting
Multiresolution hash encodings have recently enabled fast and high-fidelity implicit neural representations by storing multi-scale features in fixed-size hash tables along a geometric resolution…HairCS: Reconstructing Strand-Based Hair from Hair Cards
We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles.PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes.DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery
Humans efficiently learn new tasks by reusing a rich repertoire of motor skills across different goals and contexts.MedVA: An End-to-End Neuro-Symbolic Agentic System for Medical Volume Visualization
Medical volume visualization requires selecting regions of interest (ROIs) and carefully controlling their relative visual emphasis according to a given clinical intent.ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions
Recent progress in image and 3D scene generation has enabled increasingly realistic static environments, yet most methods remain confined to such static configurations.SyntheticDoc: A Large Synthetic Dataset for Document Unwarping and Illumination Correction
Deep learning models have become the standard tool for document rectification and illumination correction, yet their performance is fundamentally bound by their training data.KaiNinja: Extending Native 3D Generators to the Part Level
Native 3D generators turn one image into a single mesh.Transforming harmonic coefficients for 3D splat compression
We address the problem of color attribute compression for 3D splats.TopoRig: Topology-Agnostic Facial Rigging via Multi-Source Supervision
Automatic facial rigging across heterogeneous mesh topologies remains challenging because high-quality expression supervision is often tied to canonical templates, while deformation transfer to…A Variational Optimal Transport Operator on Incompressible Flow
We present the Variational Incompressible Optimal Transport (VIOT) operator, a generative neural operator for amortized incompressible density transport.SkyAnchor: Updating Metric-scale Aerial 3D Gaussian Scenes from Unposed Ground-View Sequences
We study how to update a pre-built aerial scene with a newly captured, unposed ground-view sequence.Accelerating HKTex without Mesh Eigensystems: Local Unfolding and Randomized Thermal Features
Heat Kernel Textures (HKTex) represent surface appearance with intrinsic anisotropic kernels, but evaluate them using 50 global Laplace-Beltrami eigendecompositions and a resident basis of shape…UniMo: Unifying Human and Animal Motion Generation
The conditional generation of 3D motion has emerged as a key research topic due to its wide applicability across robotics, AR/VR, gaming, and content creation.