Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 13
Recurrent Dynamic Range Extension
We present an approach to progressively extend the highlights of an image.SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image
Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring…GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives
Reconfigurable robots can change their contact geometry when a fixed body cannot negotiate an obstacle.Hologram Representation via Quadratic Phase Gaussian Splatting
We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that replaces standard 2D Gaussian representations used in 2D Gaussian Splatting with 2D…Learning Interaction between Image and Layout Priors for Joint Image-Layout Generation in Design Templates
In this paper, we address the problem of graphic design template creation, which generates a background image and a layout of foreground elements over the background to form a harmonious composition…Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion
Muscle-driven locomotion provides a physically grounded approach to generating realistic human movement.3D Point Splatting for mmWave Radar Novel View Synthesis
Solving novel view synthesis (NVS) for millimeter-wave (mmWave) radar requires a renderer that is physically faithful, complex-valued, and multi-viewpoint-tractable.3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction
In scientific simulation, regular grids, unstructured meshes, and particle-based formats are chosen to represent field data for computational efficiency, geometry/adaptive flexibility, and following…InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds
Physics-based character control is a long-standing challenge in computer graphics and robotics, requiring policies that satisfy complex dynamics while producing realistic motion.RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback
Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fields, and…SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination
SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis.MOONWALK: Mediating Operations with Intent-Evidence-Action Alignment Across Junior-Supervisor Review Workflows in Animation/VFX Pre-Production
Animation and VFX pre-production review requires teams to translate loosely specified creative intent--briefs, evolving specifications, heterogeneous references, and verbal decisions--into revisions…Geodesic-informed Generative Diffusion Model For Topology-preserved Image Video Generation
Generative diffusion models have emerged as a class of powerful techniques for various imaging applications, including but not limited to synthesis, reconstruction, and segmentation.TBR: Transport-Based Rendering with Deposition Strokes for Inverse Graphics
We present a stroke design in which strokes are transport-coupled: each stroke deposits material of its own area and moves every earlier mark without changing its area, so later strokes deform…Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics
Three properties determine whether a differentiable simulator can drive gradient-based optimization through contact: simulation accuracy, gradient reliability, and per-iteration cost.Sub-Pixel Affine Registration of Space Debris Images via the Radon Point Spread Function
Inter-frame affine misalignment caused by platform jitter and attitude adjustments poses a fundamental challenge for multi-frame analysis of point targets in optical surveillance.RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting
Image relighting is traditionally tackled via complex inverse rendering pipelines, which suffer from ill-posed optimization, or single-image generative models that ignore crucial multi-view cues…Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat
3D Gaussian Splatting has recently revolutionised novel view synthesis as well as many other 3D vision methods and applications.Flexible Motion Generation from Language and Style References
We introduce FlexMoGen, a novel framework for flexible human motion synthesis conditioned on both natural language descriptions and motion style references.Representational Fidelity in Didactic Visualization: Toward a Multidimensional Design Space
Representational fidelity is routinely treated as a single abstract-realistic continuum, a simplification that limits how it is described and compared across research and design contexts.