Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 5
Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting
3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering.Stable Signer V3: 4D Deformable Primitive Splatting Is All You Need for Sign Language Production
We present Stable Signer V3, an interactive high-resolution sign language avatar system built on 4D Deformable Primitive Splatting.MOMO: Human Motion from Moving Sounds
Human responses to sound depend not only on its semantic content, but also on the evolving spatial relationship between source and listener, conveyed through spatial audio and its temporal dynamics.SwitchSplat: Learning Discrete Object States from Casually Captured Scenes
3D Gaussian Splatting has made high-fidelity 3D reconstruction fast and accessible, yet existing representations assume a static world.GTSM: Gaussian Splatting with Thermal State-Space Dynamics for Spatio-Temporal Thermal Field Reconstruction and Prediction
Temperature-field reconstruction and prediction are important for condition monitoring, process analysis, and state assessment in industrial and dynamic environments.Structural Affinity: An Algorithm for Coherent Cage-Based Shape Design
Cage-based deformation (CBD) parametrises 3D geometry through a small set of control handles, effectively enabling a variety of tasks from animation and interactive modelling to tool-based…X-Splat: Unified Gaussian Splatting for Joint RGB and X-ray 3D Reconstruction
Jointly reconstructing RGB and X-ray provides new insights by connecting external appearance with internal structure, enabling a more complete understanding of real-world objects than single modality.OrTeN: Neural Inverse Graphics for Joint Terrain and Line-scan Camera Trajectory Reconstruction
Digital terrain maps (DTMs) are used for landing site selection, terrain-relative navigation, and geological analysis in planetary exploration.RoboCloth: A Large-Scale Real Cloth Material Dataset for Neural Reflectance Reconstruction
We present RoboCloth, a dataset of 500 real cloth materials captured under flexible, calibrated camera and lighting configurations, where both are robotically controlled during acquisition.ResStreamGS: Residual-Sensitive Dual-Stream Gaussian Splatting for Mobile Volumetric Video Streaming
Real-time mobile volumetric video enables immersive free-viewpoint experiences, but delivering high-quality 3D content under constrained bandwidth and computation remains challenging.Learning to Search for Executable Patternmaking from Certified Programs
Recent models generate sewing patterns from images or text, and program-based representations make these patterns executable.Seeing Both the Forest and the Trees: Reusing Holistic 3D Priors for Part-Decomposed Generation
Generating 3D assets with explicit parts requires two properties at once: geometric detail inside each part and structural coherence across the whole object.From Sketch to Scene: Relightable Garment Reconstruction from Marked Sketches
Sketching is one of the most natural ways for people to express visual ideas.ACEdit: Stable Multi-Turn Image Editing via Asymmetric Conditioning
Image editing models produce impressive results for individual edits, but their quality often deteriorates over multiple editing turns.SUPRA-TEX: 3D Generation with Super-Aligned Texture
Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image.Three LiDARs, Twenty-Five Datasets: Cross-Source Generalization in Tree-Species Recognition
FOR-species20K is the largest public LiDAR benchmark for tree-species classification, pooling 25 independently collected terrestrial, mobile, and airborne laser-scanning datasets across 33 species.Spectral World Renderer: Unified 3D Hyperspectral Unmixing
Cameras and the foundation models built on them recognize what a 3D scene contains, but not what it is made of: surfaces of the same colour can be different materials.Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization
Autoregressive models have proven effective for triangular mesh generation by transforming it into predicting the next face, converting the non-differentiable connectivity prediction into a sequence…VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting
We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition.GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models
Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redundancy.