Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 6
Integrating 3D Posture Neutralization with Statistical Shape Modeling for Head-Neck-Shoulder Ergonomic Design
The design of ergonomic products and workspaces requires a deep understanding of human anatomy and posture.Texture Interpolation as Texton Matching
Texture interpolation asks what should lie between two textures.RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks
It has been difficult to accurately model the physics of the interaction between a robot and the objects it manipulates, including contact mechanics, coupled contact dynamics, deformations…Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion
Sparse-to-dense motion completion recovers dense mesh motion from sparse vertex displacements.DiffGIPC: Differentiable Mixed-Coordinate Contact Dynamics on GPU
Contact-rich inverse problems require efficient gradients and reliable enforcement of non-penetration.AgentCue: Statistical Summaries for Guiding Decentralized Multi-Agent Self-Organization
Multi-agent systems (MAS) combine multiple agents to solve complex tasks, and recent MAS scale to more than a thousand agents.Towards automatic digital garment assembly
Creating digital garments from existing two-dimensional patterns remains a time-consuming process.Co-DSL: Human-LLM Co-design of Reusable Spatial Concepts for Layout Generation
We present Co-DSL, a framework in which users and LLMs co-design reusable spatial concepts for layout generation.Gen Through the Lens: Camera-Controllable Video Generation via Cross-Coordinate Conditioning Fusion
We present Gen Through the Lens, a camera-controllable image-to-video generation framework that synthesizes videos from a given reference image while enabling realistic and physically consistent…Reels-RSI: Program-Level Self-Improvement for Code-Rendered Explainer Videos
Explainer videos -- a worked geometry problem, why the sky is blue, how a dynasty fell -- are usually one more target for pixel video generation.Automatic assembly modeling through attention-based assembly feature mate prediction and assembly feature pattern recognition
Assembly modeling plays an important role in constructing product models, yet it is still mainly performed via interactive operations that are experience-dependent and labor-intensive.Learning Dynamic Grasping
Synthesizing believable 4D hand-object grasping sequences is important for character animation, extended reality, and embodied agents.Sonic-AMG: Streaming Human Motion Generation from Spatial Audio
Modeling human reactions to spatial audio requires understanding both what is heard and where it comes from.SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion…Efficient Confidence-Aware Densification for 3DGS
3DGS-MCMC has replaced the gradient-driven density control of 3D Gaussian Splatting with opacity-based sampling and relocation, and is now the de facto standard for prior-free densification under a…Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis.SliderEdit++: Improved Slider Trajectories in Instruction-Based Image Editing
Slider-based control aims to give users continuous, fine-grained control over the intensity of individual edits in instruction-based image editing.Attributing HOW, Not Just WHICH: Counterfactual Response Trajectories for Diffusion Models
Diffusion models have achieved remarkable success in image generation, yet tracing their outputs to individual training examples remains challenging.Tabula Rasa: Monte Carlo estimation of unit-variance noise with controlled spatio-temporal correlation
We suggest a method to generate time-varying Gaussian noise with controlled variance and controlled temporal correlation.LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views
Interactive scene exploration requires frequent view updates, although small camera motions preserve much of the visible content.