Applied & Human-Centered · Computer Science & AI
Graphics
The newest papers in Graphics that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
278 papers, from 31 August 2026 to 5 November 2026: 265 arXiv preprints and 13 OpenAlex records.
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Newest papers, page 3
Greenscapes: Optimized Vegetation Configurations in Cities
Vegetation plays a central role in cities, serving functional roles such as balancing shade and sky exposure, shaping the microclimate, carbon sequestration, and providing acoustic screening.HairDeck: Animation-Ready Stylized Hair Cards from a Single Image
The hair of stylized characters in games and avatars is built from hair cards: artist-placed ribbons whose geometry is the visible hair, animated by spring bones.TalkFlow: Structured Latent Flow Matching for Speech Driven Holistic Motion Generation
Holistic co-speech motion generation aims to synthesize coordinated facial expressions, hand gestures, and body movements from speech, which is challenging due to heterogeneous part-specific…Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters
We present an extension to traditional rig skinning, like Linear Blend Skinning (LBS), to produce secondary motions that exhibit the appearance of physical phenomena without need for simulation.3DCodeEdit: Benchmarking Instruction-Guided 3D Program Editing
Language models increasingly create 3D content through code, with practical workflows often relying on editing existing programs rather than regenerating them, for speed and precise control.Self-Consistency Geometry Injection for Multi-view Consistent Image Generation
Recent diffusion models have achieved impressive progress in single image to multi-view generation by synthesizing consistent novel views efficiently.LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
Achieving high-quality reconstruction and responsive camera tracking remains challenging for monocular RGB Gaussian splatting SLAM under a limited optimization budget.GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
Inserting virtual objects into scenes reconstructed via 2D or 3D Gaussian Splatting (2DGS/3DGS) is a key capability for content creation, AR, and synthetic data generation.CTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splats
Photorealistic volume rendering of computed tomography (CT) may convey anatomy intuitively, but it needs the CT data, dedicated software and a powerful graphics processor.Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings.GOFish: Full Field-of-View Gaussian Splatting and Mesh Extraction
Robots, autonomous vehicles, and consumer 360° cameras use fisheye lenses for wide fields of view (FoVs).Frequency-Adaptive Gaussian Grids for Efficient Image Representation
Neural representation has emerged as a powerful tool to mitigate the demand for increasingly higher-resolution images.Blendshape Generation for Models with Disconnected Parts: Adding ARKit/MediaPipe Blendshapes to Anime-Style Character Models
Blendshape generation for 3D models has been extensively researched, but very few works address generating blendshapes for models with multiple disconnected parts.GaussianSpline: Adaptive Bézier Splines for Highly Dynamic 4D Gaussian Splatting
We present GaussianSpline, a dynamic 4D Gaussian Splatting method that models per-Gaussian motion using adaptive, non-uniform piecewise cubic Bézier splines.CVTSplat: Multi-view Reconstruction Using an Adaptive Centroidal Voronoi Tessellation
Voronoi tessellations have recently emerged as an adaptive, space-partitioning discretization for shape and appearance reconstruction from multi-view images.RacerGS: Residual-Autoregressive Context for 3D Gaussian Splatting Compression
3D Gaussian Splatting (3DGS) has emerged as a promising approach for fast, high-quality novel-view rendering.Explicit Frictional Contact Modeling in Neural Garment Simulation
Graph neural networks (GNNs) simulate garments efficiently through physics-based self-supervision, but leave body-garment friction implicit or inside training energies, with no friction coefficient…RADIANT: Object-Centric Feed-Forward Global Illumination
Feed-forward neural renderers synthesize global illumination across novel 3D scenes without per-scene optimization or runtime ray tracing.Past as State, Present as Attention: Persistent-State Blockwise Flow Matching for Long-Horizon Co-Speech Motion Generation
Co-speech motion generation remains challenging over long horizons due to the need for temporal coherence and consistent style.HimmBO: High-Dimensional Interactive Model-Merging Bayesian Optimization for Image Generation
Fine-tuning has become a common way to customize text-to-image models, leading to community collections of over 100K lightweight adapters.