AI & Machine Learning · Computer Science & AI
Computer Vision
The newest papers in Computer Vision that ReadSearch has read, newest first. Each links to its own page, with its authors, date, where it was published and the original.
The newest 5,000 papers, from 29 September 2026 to 5 November 2026: 4,999 arXiv preprints and 1 OpenAlex record.
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Newest papers, page 6
The Geometry of Simulated Perspectives: Dissociating Representation and Behaviour in a Multimodal Language Model
Multimodal language models can simulate different observers, yet it remains unclear how assigned perspectives reshape their internal representations and whether these changes govern their judgements.SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of…DART: Domain-Agnostic Residual Transfer for Generalist Anomaly Detection
Generalist Anomaly Detection (GAD) aims to detect anomalies in unseen domains using only a few reference samples.Aligning Policy Encoders with a Shape Teacher
3D-aware representations can improve robotic manipulation by providing geometric information that is robust to changes in viewpoint, object position, and occlusion.Interactive Visual Gym: Evaluating Visual Interaction Models with Simulated Users in Interactive Worlds
Visual interaction models that support users during ongoing physical tasks require evaluation in closed loop, where assistant responses can change subsequent user behavior and task outcomes.Hierarchical Incremental Beta Splatting for Online Reconstruction
Online 3D Gaussian Splatting reconstructs a scene during capture: each keyframe spawns primitives once and refines them for only a few dozen iterations, leaving little chance to fix poor…ManimCode: Learning Visual Self-Correction for Educational Animation
Manim supports precise, programmatic video generation, but a successfully rendered educational animation can still have visual defects, missing explanations, or incorrect content.InstantHand: Feed-Forward 3D Gaussian Splatting for Animatable Hand Avatar Reconstruction from a Single Image
Hand avatar reconstruction typically relies on multi-view capture or per-subject optimization, limiting its scalability.4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering
Millimeter-wave radar resolves the micrometer displacements of a moving body as micro-Doppler, enabling gait, gesture, activity, pose and vital-sign sensing.USB Gym: A Gymnasium Testbed for Closed-Loop Ultrasound View Matching
Background and Objective: Our main goal is ultrasound guidance: moving a probe until its image matches a target view.A Theoretical Analysis of a Bilevel Optimization Formulation for Combined Local-Global Optical Flow Models
This paper analyzes a bilevel formulation for learning the regularization parameter of combined local-global (CLG) optical flow models.OraRefer: Segmentation-Guided Multi-Photograph Fusion for Oral Cancer Screening with Guaranteed Patient-Level Sensitivity
Oral cancer and the oral potentially malignant disorders (OPMD) that can precede it are visible on the oral mucosa, which makes smartphone photographs a promising tool for screening.VisionSIM: Beyond Idealized Sensors - A Multi-Modal Simulator for Robot Perception
Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal).MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation
Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint.Adaptive Low-Light Enhancement for Road Anomaly Detection: A Multi-Architecture Benchmark and Edge Deployment Study
Road anomaly detection systems on autonomous vehicles must function reliably under degraded visual conditions including darkness, rain, and Harmattan dust haze.Social Humanoid: Socially Responsive Human-Humanoid Interaction
Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another.T3R: Training-Free Two-Stage Token Refinement Towards Efficient and Robust VLA Models
Vision-Language-Action (VLA) models enable end-to-end robot control, but inference is increasingly expensive.SM4RT: Cascaded Feed-forward Model for 4D Reconstruction
We introduce SM4RT, a multi-task cascade feed-forward model for dynamic scene reconstruction from RGB videos.Edge-Assisted Crowdsensing for Explainable Cyclist Safety Perception
Cyclist fatality rates remain high despite policy support for active travel, and autonomous vehicles add complexity to mixed traffic.VFlash: Fast, Accurate Visual Planning via Flash Primitive Decoding
Models for physical AI tasks, such as robotics and autonomous driving, need not reason solely in language.